The vestigial human face shrunk in size and positioned itself against the front left shoulder. The original two arms were pushed backwards and kept their own shoulders, which allowed for the proper use of four arms. ![]() The two new arms grow further and became the same size, and grew their own shoulders to descend from. The legs became black and dark grey coloured, with the growth of an eye on the left thigh. The G3 form saw the increased symetricalisation of the body. When it found her, it hesitated and looked at her for a few moments, but attacked her when she drew a gun on it, recognizing her as a threat. Interestingly, this form of G managed to recognize Annette, to some extent at least. Additionally, the developing secondary cranium has yellow eyes (bloody parts of flesh slightly obscuring the right eye) and a mouth to show its fangs. The right side of its stomach shows either signs of the other arm developing or part of its rib cage, its claws are longer, and the developing rings of spines on its chest have been removed. In the remake version of Resident Evil 2, the mutated musculature remains a sickly reddish hue, but is even more pronounced, being that its left secondary arm is more functional. In The Darkside Chronicles, the most of the skin of the G2 has a sickly pale greenish tone. The mutant right arm also went through further changes, regrowing the claws it once had early in the G1 stage while shoulder eyeball grows considerably. ![]() The legs also become thicker, with the tibula and fibia increasing in length. The torso in general sees an increase in size, becoming wider as not only the skeleton and muscles are changed but two new arms begin growing asymmetrically under both shoulders. The G2 form experienced the growth of a new head and brain to replace the original, the face of which descended to the torso's left side. In cutscenes, he also appears to be attempting to protect Sherry by attacking threats to her safety (such as Brian Irons and the T-00) before the G-Virus instincts take over once again. This is taken further in the Resident Evil 2 remake, where Birkin seems to retain a degree of his humanity when his right arm shrinks, his cries become less monstrous and distorted, he screams "Sherry!", "Help Me!" and "Kill!", and he occasionally pauses to swing at thin air or attempt to pry open the eyeball on his shoulder, leaving him vulnerable. Interestingly, G1's right arm periodically "de-evolves" slightly, becoming smaller as the eye on the shoulder closes and the spikes retract this seems to represent Birkin attempting to restrain the G-Virus's degenerative effects on his mind, although it's clearly a losing battle. Birkin had evolved to no longer require them, instead having an enlarged but otherwise human hand capable of handling weapons. The G1 form appeared in two stages, distinguished by the appearance of claws on the mutated right hand, which were used on 23 September to kill a number of USS operators. A side effect of maintaining a human brain was occasional bouts of dizziness. ![]() In the three games, the left side of the body is more recognizably human. In the remake version of Resident Evil 2, the mutated musculature on its right side is much more pronounced and there are more protrusions similar to bones near the eyeball. In Resident Evil 2 original and The Darkside Chronicles, the mutation made William's right side of his body grotesquely increase in muscle mass, making his skin tear up and take on a turn a sickly reddish hue, while in most of his shoulder arises a large blood-red eyeball beneath a large bone-like protrusion exposed. Birkin's initial mutation kept much of his body unchanged, with the mutations only being seen on the right side of the body, with the arm, torso and face being affected as it was on this side of the body he was shot.
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